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starfinder weapon fusions

Regardless of how many targets you can hit with a single attack from your weapon, only a single target of your choice is exposed to the drug, medicinal, or poison when you use the injection property in an attack. Concealed Carry: A concealed carry holster is designed to help keep a weapon out of sight (see Concealed Weapons and Objects). The online tools can be found in the menu, or the code for the project can be found over on GitHub. Scores of new weapons, filling out the options for weapons of every category, level, and type and rules to customize your weapons through weapon accessories, weapon fusions, and different weapon manufacturers. Against a designated foe, the bane weapon gains the stunned critical hit effect. Catching the weapon when it comes back takes no action. Published by Paizo Publishing and supported by fans and communities across the world. Starfinder Armory. However, if the Spell gem’s item level is higher than your base attack bonus, once you’ve spent the full action to cast the Spell, you must succeed at an attack roll with the weapon against an AC equal to the Spell gem’s level + 1 or you fail to cast the Spell. Damage from the weapon bypasses DR/lawful and ignores the energy resistance of chaotic dragons and chaotic outsiders. My character, Quig, had … This negates any miss chance caused by the target having concealment, though it has no effect on miss chances from other sources (and does not offset the miss chance from a target having total concealment). Any attacks with the weapon are lawful-aligned. Half the weapon’s damage type is replaced with fire damage. The disruptive fusion imbues a weapon with powerful positive energy designed to disrupt the magical forces that allow undead to exist. This fusion never causes a weapon that normally targets KAC to target EAC. The Starfinder Fanbase for the Starfinder Role Playing Game and the Starfinder Society. STAR-Fusion Release v1.7.0, August 17, 2019-requires newly released STAR aligner v2.7.2a, where we updated the chimeric junction reporting, requiring chimeric read alignments to have higher alignment scores than the non-chimeric read alignment counterparts. Half the weapon’s damage type is replaced with acid damage. Five new weapons for your Starfinder games. (December 9, 2016). Unlike the normal rules for using a Spell gem, it does not matter if the gem’s item level is higher than your caster level (even if your caster level is 0). They also pass into the Ethereal Plane, allowing such attacks to affect ethereal creatures normally. You also gain a bonus to your KAC against combat maneuvers to disarm the weapon equal to one-fifth the weapon’s level (minimum +1). Only weapons that deal acid, cold, electricity, fire, or sonic damage can benefit from a burst fusion. Besides acting as a powerful Drift beacon, the Starstone also powers Absalom … Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. 191 A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. Only ranged weapons that don’t have the automatic, explode, line, or thrown weapon special property can benefit from the blasting fusion. The flaming fusion imbues a weapon with the fiery power of a star. The blasting fusion allows a weapon to make a single attack as a blast (see the blast weapon special property) once per day as a full action. Weapon fusions cost 15% of the weapon. Appearances The Replacements (Mentioned only) This ability manifests only in high-stakes situations, so you must be in combat and facing a significant enemy for it to gain this critical hit effect. I need help updating the site!If you can help, please send me a message. A weapon with the Spellthrower fusion is able to have a single Spell gem loaded into it at a time. H. Starfinder was a member of the Liana Liberators. When you score a critical hit with a weapon that has the devastating fusion, you can select two of the critical hit effects to apply to the target (even if you are normally required to select just one critical hit effect). If the weapon deals two types of damage, both of the damage types become nonlethal. If you have any suggestions I would love to hear from you at [email protected]. The anarchic fusion can’t be added to weapons that have the axiomatic fusion. With the success of Starfinder we will see a lot of other publishers dipping toes into both support of the Starfinder game, as well as their own new games. Once per day when you successfully attack a foe with a weapon with the. This fusion never causes a weapon that normally targets KAC to target EAC. Created by Nick Lambert using material from the Starfinder Core Rulebook, copyright Paizo Inc. Set thousands of years in Pathfinder's future, Starfinder is a stand-alone roleplaying game evolved from the Pathfinder rules and designed to bring you a whole new universe of science fantasy adventures. Common weapon fusions are described below. You can activate or deactivate the thundering fusion as a swift action. Special: Multiple copies of this boon can be used on a starship, but each copy must affect a different weapon. If you can’t catch it, or if you have moved since throwing it, the weapon drops to the ground in the square from which you threw it. The magic of this fusion subdues the damaging effect of the weapon it is added to. Damage from the weapon bypasses DR/chaotic and ignores the energy resistance of lawful dragons and lawful outsiders. ↑ Charlie Hall. The Starstone was once located on Golarion, where it allowed mortals to ascend to godhood.. For more about calculating these values, see Breaking Objects. Only a weapon that deals bludgeoning, piercing, or slashing damage can benefit from this fusion. The Lanceris a Plasma pistol developed for use by special forces units and the higher end of the market. The amount of damage dealt to the secondary target is equal to one-third the level of the weapon with the burst fusion (minimum 1). The weapon retains all its properties (including bulk) when disguised but does not radiate magic. The anarchic fusion imbues a weapon with divine energy from a chaotic deity. This fusion never causes a weapon that normally targets KAC to target EAC. The weapon gains dispelling as a critical hit effect in combat. An entry on a weapon table describes a single weapon, with the following statistics. In addition to the normal benefits, the runes grant the weapons one or more of the following weapon fusions (see page 191) of your choice: bane, corrosive, ethereal, flaming, frost, holy, merciful, shock, thundering, or unholy. Weapon Generator. While this fusion is active, the weapon’s regular damage becomes nonlethal damage. Any attacks with the weapon are chaotic-aligned. Your help is greatly appreciated! The stunned critical hit effect applies only against creatures of the selected type (and subtype, if selected). It is going to be much easier to completely disconnect from the Pact Worlds. The entry indicates the amount of damage ignored and the type of weapon that negates the ability. Only weapons that deal bludgeoning damage can benefit from this fusion. Successful attacks with a weapon with the. ... An adventurer’s weapon can be all that stands between them and death. If the weapon already deals two types of damage, replace one of them with cold (you decide which damage type to replace each time you activate the frost fusion). ↑ 7.0 7.1 7.2 Matt Miller. This roll represents your expertise with the weapon, and no actual attack or ammunition is used. Weapon fusions are magic unless stated otherwise. EN WORLD -- Starfinder is a quality game that is likely going to be the point of the spear of a new wave of interest in science fiction/science fantasy gaming. A weapon with the defiant fusion resists efforts to be removed from its wielder. Uses. Developed by telepathic creatures such as the psychic gas oozes inhabiting Preluria, the. It is unknown what the real name of this person was. A weapon with the called fusion can be teleported to its owner’s hand as a swift action, even if the weapon is in the possession of another creature. I would say it is worth it, yes. All rendered in 3d. If the weapon already deals two types of damage, replace one of them with electricity (you decide which damage type to replace each time you activate the shock fusion). If you are wielding it when you are knocked unconscious, panicked, or stunned, it stays in your hand. The axiomatic fusion imbues a weapon with divine energy from a lawful deity. You can add this fusion only to a weapon that does not already deal electricity damage. weapon increases the value of the limited fire value by half (rounded down). This boon can be used to improve weapons gained as a result of other Starship boons. ... and type and rules to customize your weapons through weapon accessories, weapon fusions, and different weapon manufacturers. It takes 1 minute to load a Spell gem, and only gems containing a Spell with a casting time of one standard action or less and a Spell level no greater than one-quarter the weapon’s item level can be loaded into the weapon. The Warhammer is a specialized version of a magnetar gun, fused with elemental magic to give it the Trailblazer Fusion.. The holy fusion cannot be added to weapons that have the unholy fusion. A magic weapon or a creature with its own damage reduction can sometimes damage the creature normally, as noted below. Scoring a critical hit with a weapon with the disentanglement fusion alters the target at a subatomic level, causing debilitating and horrific mutations. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the severe wound effect. A weapon with the merciful fusion often hums pleasantly when at rest and makes soft, airy musical noises when it is used to make an attack. With the vorpal fusion, a weapon can tear between the molecules of a creature. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. You can grant no more than 10 total Adventures on Absalom Station in the far future of Pathfinder's Planet Golarion. If the weapon already deals two types of damage, replace one of them with acid (you decide which damage type is replaced each time you activate the corrosive fusion). Regardless of how many targets you can hit with a single attack from your weapon, only a single target of your choice is affected by the entangle condition. The unholy fusion imbues a weapon with divine energy from an evil deity. Scoring a critical hit with a weapon with the rel-entrapment fusion forces the target to attempt a Will save; on a failure, the creature is forced into rel-state, temporarily ceasing to exist. Weapons cost ~50% more each level. A creature that gains the shaken condition from a weapon with the ominous fusion can’t gain that condition again from the same weapon for 24 hours. You can add this fusion only to a weapon that has the thrown weapon special property. A creation of the Brethedan biotech firm Life Innovations, a, Followers of the Prophecies of Kalistrade use. With this fusion, a weapon’s energy damage can slow down the rate of subatomic movement in the target. You can deactivate this fusion as a move action, in which case the weapon acts as if it does not have the bright property until it is reactivated (which also requires a move action). If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the deafen effect. Top of the Table: The Starfinder Interview, Page 2, Game Informer. A hybridized weapon still consumes ammunition and battery charges normally. In Starfinder, there’s also plenty of gadgets to go around, including lasers, plasma weapons, exotic grenades and, of course, robots. If the weapon already deals two types of damage, replace one of them with sonic (you decide which damage type to replace each time you activate the thundering fusion). The EMP weapon fusion gives the weapon an electromagnetic pulse critical hit effect. You can activate or deactivate the shock fusion as a swift action. It cannot use any form of movement, including teleportation effects, to change its position. Only weapons that deal bludgeoning damage can benefit from this fusion. If you are proficient with and wielding the weapon, as a full action you can cast the Spell contained within the Spell gem rather than make a normal attack. Only weapons that deal piercing or slashing damage can have this fusion. A weapon with the holy fusion becomes blessed with divine energy from a good deity. You can add this fusion only to a weapon that has the thrown weapon special property. A weapon with the dispelling fusion gathers spare wisps of latent magic during combat, which it can then unleash in a Focused effort to dispel magic. (November 17, 2016). New suits of armor, including light, heavy, and powered armor for nearly every level and numerous armor upgrades. Generates balanced weapons for the Starfinder RPG with damage curves matched as closely as possible to the core rulebook weapon entries. ; The Scalpel is the premier laser sniper rifle.. A weapon with the called fusion must be in your possession for at least 24 hours for this ability to function. Only true seeing or similar magic reveals the true nature of a glamered weapon while it is in disguise. table weapon fusions. Any attacks with the fused weapon are evil-aligned. The seeking fusion causes an attack from a weapon to veer toward its target. Starfinder hopes to do for space opera what D&D has done for fantasy, Polygon. The weapon ignores any DR and energy resistance of undead creatures. If you select humanoid or outsider, you must also select one subtype. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. The anarchic fusion can’t be added to weapons that have the axiomatic fusion. In most cases, this is a shoulder holster (the weapon fits under the wearer’s armpit, presumably beneath a jacket). Attacks from a weapon with this fusion deal full damage to incorporeal creatures. The durable fusion uses magical runes and reinforcements to significantly increase a weapon’s toughness. The weapon gains immobilization as a critical hit effect. A weapon with a quantum storage fusion can be placed into rel-state, erasing it from existence; the weapon remains quantumly entangled with its wielder, and it can be retrieved at any time. Fire damage dealt by the weapon to underwater targets does half normal damage (rather than the normal one-quarter), and other attacks made underwater deal full damage (rather than the normal half damage). Like in the game, hydrogen is in easy supply — even in an old, exhausted star has an outer shell of cool hydrogen. A weapon with the charge disrupting fusion disrupts power sources. The weapon gains the bleed critical hit effect. If the target is entirely contained in a mobile object (such as a Starship or large Vehicle), the target is immobile relative to its location within that object. Half the weapon’s damage type is replaced with cold damage. ... table weapon fusion prices. Once selected, the creature type and subtype can’t be changed. Its attacks ignore the cover provided by bogs and the cover creatures submerged at least chest deep in water receive from attacks made from the surface. The frost fusion imbues a weapon with the icy cold of a dead world far from its system’s sun. Weapons with the ghost killer fusion can also score critical hits against incorporeal creatures. The weapon gains the arc critical hit effect. Weapon Fusions; Reading Weapon Tables. Half the weapon’s damage type is replaced with electricity damage. Only a single attack each day may benefit from this property, and you must announce before making an attack that it is an injection attack. Damage from the weapon bypasses DR/good and ignores the energy resistance of evil dragons, evil outsiders, and evil undead. With the deafening fusion, a weapon releases a blast of low-frequency sonic energy on impact. Not all weapons and ammunition have all the entries listed here. The bane fusion enhances the power of critical hits against certain foes. Essentially you are giving up a small amount of damage for a large amount of utility, depending on fusion. The thundering fusion imbues a weapon with heightened frequency vibrations. The descriptions are organized primarily by weapon category (cryo, flame, laser, plasma, projectile, shock, sonic, and uncategorized). After a glamered weapon is used to make an attack, this fusion is suppressed for 1 minute. Weapon fusions are magic unless stated otherwise. Half the weapon’s damage type is replaced with sonic damage. You’re a shadow. The weapon gains the deafen critical hit effect. The Starstone is a magical artifact dating back before the Gap that is now housed on Absalom Station.It acts as an incredibly powerful Drift beacon, attracting Drift engine-powered ships from across the galaxy. For example, a limited fire 5 weapon would become limited fire 7. Weapons can be built for use by smaller creatures but generally cost twice as much (since they require special miniaturization technology). See Biomes for more information on environments that impose attack penalties, and see Underwater Combat for rules on attacking submerged targets. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the arc effect. From publisher blurb: Take your favorite fantasy RPG to the stars! Attacks from a weapon with this fusion deal full damage to incorporeal creatures. Any attacks with the weapon are chaotic-aligned. The weapon gains the wound critical hit effect. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the wound effect. This fusion infuses the disruption of kishalee weapons into the weapon’s output. A Small or Medium creature trying to use a weapon built for a creature that is Tiny or Large suffers a –4 penalty to attack rolls. Weapons primarily deal damage, and some have additional special properties. This allows you to use the Spell gem as if you were a spellcaster with the Spell on your class’s Spell list. You can add this fusion only to a weapon that does not already deal fire damage. The axiomatic fusion can’t be added to weapons that have the anarchic fusion. When you add this fusion to a weapon (or create it as a fusion seal), you must select a single creature type (aberration, animal, construct, dragon, fey, humanoid, magical beast, ooze, outsider, plant, undead, or vermin) against which it will apply. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the intimidation effect. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to … Starfinder Essentials Bundle. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the bleed effect. The wounding fusion causes a weapon to deal exceptionally traumatic damage. It can even be used to make ranged attacks in severe storms as if they were typical storms and in hurricane-force winds as if they were strong winds. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. The weapon gains intimidation as a critical hit effect. The amount of damage taken each round from this effect is equal to 1d6 per 5 levels of the weapon, rounded down. You can activate or deactivate the corrosive fusion as a swift action. You move swiftly, strike suddenly, and always have an escape plan. A weapon with the ominous fusion trails a shadowy haze behind it and moans a menacing dirge in battle. It gains the analog weapon special property, and the core function of the weapon is considered to be a hybrid of magic and technology (rather than only the fusion counting as a hybrid item). The Star Log.EM series—Starfinder for tomorrow! You can activate or deactivate the flaming fusion as a swift action. With the burst fusion, a weapon’s energy damage can form a small explosion that spills onto a second target. The anarchic fusion imbues a weapon with divine energy from a chaotic deity. Play alien races both new and familiar as you explore the mysteries of a weird galaxy. Hip: This holster holds the weapon in an easily accessed—and easily seen—location. This fusion causes the target’s cells to overheat and rapidly degenerate. Your weapon whispers bolstering words into your mind, allowing you to withstand even mighty terrors such as the colossi of Daimalko. The illuminating fusion causes a weapon to gain the bright weapon special property. You can add this fusion only to a weapon that does not already deal acid damage. Check out this new Starfinder SRD site with the complete Starfinder rules, database search, tools, and more! This attack has a maximum range of 30 feet and deals half the weapon’s normal damage. Fusion in stars takes place in the high-pressure cores. This fusion never causes a weapon that normally target KAC to target EAC. Like most weapon fusions designed for use on AbadarCorp weapons, the. The name H. Starfinder was an alias used as part of the Liberators' attempt to pose as members of the Alderaanian Biological Research Institute when they came to the Cularin system during the Clone Wars. The bleeding fusion weaves entropic energy into the weapon’s form. Damage from the weapon bypasses DR/chaotic and ignores the energy resistance of lawful dragons and lawful outsiders. A weapon with the hybridized fusion replaces much of its technological functions with magic counterparts. If there’s any doubt about whether you’re in combat or able to access the critical hit effect, the GM decides.

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